Tuesday, 27 March 2012

Elite Records - Blame Game Music Video A2 Media











-Elite Records-

Elite Records - Blame Game CD Cover



Front Cover





Back Cover



Insides

-Elite Records-

Elite Records - Kanye West Website



Website can be found using this link - 



Welcome


About Kanye West




Kanye West Discography



Behind The Scenes





Blame Game Music Video



Radio Spot

 









Website can be found using this link - 



Elite Records - The Review Tv Show



-Elite Records-

Evaluation - Write up: Byran Ferrol

Now the project has been completed it can be evaluated. We are now able to compare our music video to real media texts. Also we are able to evaluate what we learnt from our audience feedback and technologies which we used for the construction, research and planning of our project.
            It can be argued that our music video uses, develops and challenges forms and conventions of real media texts. Ways in which it uses forms and conventions is through the narrative told in the music video. We chose a very stereotypical and generic narrative, which is a couple who had relationship problems and the boy ends up missing the girl. This decision was heavy influenced by the song itself but we still decided to keep to the general conventions of music video narratives. Songs can be interpreted in a number of different ways and that narrative which we chose shows our take on the song. Another way in which we use conventions in forms is through the use of flash backs. Many music videos not just in the rap and RnB genre make use of flash backs to help in the telling of their narrative. Below is a screen shot of how are video is similar to Ne-yo’s Mad in terms of flashbacks.



They also use cut scenes of the song being lip synced which we have included in our music video. Because of the advancement of media technologies the use of green screen has now become a common convention in a number of music videos across many different genre including our chosen genre which is RnB and Rap. Green screen therefore made an appearance in our music video. We used it to show how our music video is innovative and a way in making the video aesthetically pleasing to the audience.
Our video didn’t significantly develop conventions and forms of music videos as I don’t believe we had enough time or the sufficient budget to make these developments. A small development I think we made was the use of text appearing in the screen. Although a number of music videos do, do this music videos of the rap and RnB do not as it is seen more as a comic element. However I believe our music video has developed this aspect in a way of making it serious and create an emotional connection to the audience because of the words that are displayed. Below shows our use of the text in comparison with Bad Meets Evil's Fast Lane which is clearly used for comic effect.


Ways in which our music video challenges other music videos of the same genre is that normally with in the Rap genre the music videos often portray a scene of decadence and materialism. This is mainly conveyed through women showing skin, expensive cars, big houses etc. This is not a scene which is portrayed in our music video instead we show a down to earth music video with a connection to the audience as the narrative is one that can relate to everyday life. Another way in which our music video challenges common conventions and forms of Rap music videos is that most Rap videos show gang culture. Our music video could have easily been put into a gang context but we did not want to convey this kind of message as we thought we might put across the impression that we are trying to glamorise gang culture. Many videos of this sort have been seen as controversial and many people react negatively towards them. Because we do not want this we decided to take a different approach.
Our project included the main video then a number of ancillary texts which was the radio spot, the web page and the album cover. Having these subordinate texts with the main music video creates a bigger overall project and shows how we are able to present our artist to a wider audience. These media texts allow for the majority of people to have access to the artist. Moreover the different media texts all serve a different purpose. The music video gives the viewer entertainment and the artist’s interpretation of their song through visuals. The web page gives information of the artist and also their live Twitter feed so the audience feels more connected to them. It also combines the other media texts together. The radio spot is a way in which the song would be conveyed on the radio. A way of accessing the song if someone does not have a TV or the internet. And lastly the album cover is used for when the song is sold in shops. A way of catching an individual’s eye so they would want to pick up the CD and be intrigued to know what’s on it. All these texts being together make the whole project adaptable to real life as each of these texts are used when an artist is releasing a song. Each text helps, promote, advertise and sell the music video that we have created. Also the synergy of these media texts also gives the whole project more depth as there is not just one way the song can be accessed. Because of this people are able to always find out more as after they have watched the music video they will then be able to go on the website and listen to the radio spot. This is what keeps the audience intrigued with the audience and the song.
After creating our music video we wanted to get the audiences feedback so we showed our video to a number of people. We got a mixture of boys and girls as well as different ethnic backgrounds. The audience feedback will help determine whether our video fulfilled its purpose and was interpreted the way we wanted it to be. Even though many interpretations can be drawn it is still important to know whether the narrative was understandable. The feedback will then tell us what we could have done better and what people really liked. From the audience feedback we learned that people were able to understand our narrative. People saw that it was a couple having problems the boy left and at the end of the video he eventually came back. Not everyone, but a fair few people were able to comprehend the intertextuality of the music video. Our audience touched on a number of positives about the video. Ranging from the words appearing on the screen to the green screen and effects that we used. Other positives were for specific camera shots and angles we used. We asked our audience whether their opinion on Kanye West had changed. Many people said that no, it hadn't changed but having said that they still said that they liked the song so our music video promoted the song more than the actual artist.
When there are positives there are also negatives. Not many people had real criticism toward our video, this may be due to they genuinely thought the video was faultless or they were not willing to reveal their true feelings about the video to us. However people were also still able to pick up on a few negatives. Most of these negatives were for, similarly, particular camera shots and angles we used. People said that some shots were a bit shaky or did not look professional enough. Others said that we did not include a big enough variety of camera shots and angles. These criticisms will help greatly in producing future projects. Overall people said that they liked the video, were able to understand the narrative and said that they would buy the album meaning that we had achieved our goal.
Different media technologies came in very handy throughout the entire project. From the planning right through to the evaluation. The planning stages mainly required the use of Celtx. A programme that is used to plan the production of a film. We used this programme to create our calendar, master catalogue and storyboard. Before the project started we used the calendar to set out the days that we planned to film on and edit on. This will make sure that we are organised and we know exactly when and where we are filming. The master catalogue was used to keep details of props, locations, actors etc. This ensured we knew what locations we were using and when we were using them. The same was done for the actors and the props. The storyboard was used so the group knew what shots were going to be used for each part of the music video. The storyboard was first drawn on paper then scanned in and imported on to Celtx.



For the research music metric was used to gain access to data affiliated with our artist. Music metric provided us information about the artist’s music sales and demographic data that would help when creating our music video. Apart from this the only other technology we used was the internet that provided us with information music metric didn’t. This was mainly more general demographic data such as the music sales for a particular genre.
The construction section of the project used the most media technologies, Firstly Adobe Premiere was used to edit the music video. The clips that we filmed were put into a sequence on the programme and the selected clips were then altered and manipulated to achieve the desired outcomes. Adobe After Effects was used for the green screen. The green screen footage was imported into Adobe After Effects and the green was colour keyed out allowing for a different video or image to be placed in the background. Photoshop was used for the creation of the digipak. The front cover, the inside and the back cover, Photoshop was uses as it allows for images and photos to be manipulated and put together to create a completely new piece of art. This programme helped greatly in making our album cover as it allowed for us to achieve a professional look. We also used Photoshop to manipulate images that were then going to be placed on our website. Another media text constructed was the website. For this we used iWeb. Creating the website proved to be a very easy task as templates were pre installed and free to use. Also no coding was involved just a simple drag and drop process. Garageband was used for the construction of the radio spot. Recordings were able to be strung together in conjunction with electronic instruments preinstalled in the programme.



Media technologies used for the evaluation section mainly involved technologies on the internet such as Youtube, Blogger, Survey Monkey and slideshare. Youtube was used to post all our podcasts and the actual music video, Blogger to post uor write ups, survey monkeys to gather audience feedback and also used for the research and lastly slideshare was used so presentations created could be  viewed on Blogger. Photobooth was used to film podcasts and reaction videos. These videos were then posted on Youtube. Photobooth was very convenient as no uploading was required because Photobooth makes use of the webacam so videos were automatically saved on the PC.
Our project would have been much more difficult without all these media technologies as they provide us with much help and shortcuts into completing tasks. I believe the overall project was a success however there were many aspects that could have been improved and if we were to do the whole project again we would work much harder to meet our deadlines.

-BYRAN FERROL

Evaluation - Write up: Michael Ikeji

After months of research, planning and construction i am going to evaluate our project by addressing certain questions relating to media as a whole.



Our media product does challenge forms of real media products of the same genre as normally the rap genre music videos a narrative is not normally displayed. Within an rap music video we normally see ritual celebration and the objectification of women but we have not included that in our music videos therefore we are challenging real media texts. As shown in the example below common rap videos show the artist showing off with jewellery and females trying to show that they are superior to everyone else as women are often subjected in these videos. If you compare that to our video you can see how we took a different route to the common video showing emotion that isn't normally shown in the rap genre.



Our video takes a more softer tone and to a certain extent a depressing feeling as it corresponds with the song. Also I believe our video challenges other music videos as it is of a longer length. Rap videos are generally about 3 minutes long due to their non-narrative content but ours is around 6 minutes long meaning it is of a significant increased length compared to other rap music videos. Moreover we had a significantly lower budget than normal rap music videos meaning we had to make do with the supplies we had. Because of the lower budget sets and props were not as elaborate as normal music video and we were not able to achieve effects that required specialist software. However overall I think our music video is similar to a lot of rap music videos already produced as we mostly tried to keep with the aspects of generic music videos.

During the project we created a number of texts that would coincide with the music video in order to make one piece of media text. During this process we had to make a number of texts including the album cover, the webpage and the radio spot. Having all these aspects together gives the whole media text more depth as if we just had the music video there will be nothing else to learn about the artist which is where the webpage comes in giving people more information about the artist. The album cover gives a visual representation of the song so you can already how all the texts go together making the overall text more real. We are not the only people that do this as other artists do this with their music videos. An example I am going to show concerns the cd cover. A Cd cover is a way to help promote an artist’s album release by intriguing the audience with album covers. Sometimes this is the reason why people buy albums. Our cover is similar to real life media because as you can see, covers from our era use more graphics than portraits due to the improvements in technology and improved skills, also musicians now invest more in albums covers designs. 
Our album cover was inspired by Kanye West’s album called 808’s and heartbreak because the content of both are based on the concept of heartbreak which is why we decided to adopt a similar centre image of a broken heart. Another way in which our cover is similar to other media texts is by the use of the parental advisory logo. A parental advisory symbol printed on albums shows a level of maturity to the album and that parents should determine whether or not the material is suitable for their children to hear. So you can see how real artists use ancillary texts as well.








Our audience consisted of a mixture of male and female participants in order to allow us to obtain a balance of responses to give us a better overview about the project. What we learnt from the audience feedback is that they appreciate that we took a different step from the average rap video as we tried to put a lot of emotion into the song and the video. We also learnt that the narrative we were trying to portray was indeed interpreted correctly by the audience as they were able to outline that the couple in the video were having problems with the relationship leaving him with heartbreak etc. until he comes back at the end. All in all I think from the audience feedback we are able to say that we achieved our goal in creating the music video as we wanted the audience to understand the narrative of the video.
For creating the project we used a variety of media technologies through every stage of production that ranged from iWeb all the way to Photoshop. The research aspect of the project didn’t require us to use any media technologies as it was simple reading from the internet however it wasn’t until planning when we starting using various technologies. For planning we mainly used Celtx to do the storyboard, master catalogue and calendar in order to prepare us for the project as locations, props and filming days would be decided beforehand. The construction stage is where we used the most technologies. In order to edit the video we used Adobe Premiere to take the clips and cut them down to our taste mixing them with different transitions making the video more interesting. Once the film was finished there was the need to export the video to the correct format which is where we used Adobe Media Encoder which allowed us to convert the file to an f4v file to enable it to be put onto YouTube. IWeb was used in order to create the website for our artist that was also accompanied by the radio spot that was created using Garage Band. Adobe After Effects was also used to create visual effects that we wouldn’t normally be able to do in real life which was actually implemented into the video. Creating the cd cover was made using the program Adobe Photoshop. Further use of Adobe Premiere during our evaluation stages enabled us to edit our podcast reducing risk of error. One of the most important media technologies however that was used was Blogger. His was used to allow us to keep up to date with ourselves and also the audience as they would be able to read certain events on filming days and also tips and tricks on programs.







-MICHAEL IKEJI-


Evaluation - Music Video Podcast

This podcast demonstrates the part each group member had in the making of our Music Video as part of our construction stage of the coursework. 






-Elite Records-

Evaluation - Website Podcast

This podcast demonstrates the part each group member had in the making of our website as part of our construction stage of the coursework. 







-Elite Records-

Evaluation - CD Cover Podcast



This podcast demonstrates the part each group member had in the making of the CD Cover as part of our construction stage of the coursework. 






-Elite Records-

Evalation - Music Video Feedback


The following video showcases the feedback we received from our audience that watched our music Video.







-Elite Records-